Introducing my second game here so people can see it and tell me what they think, i used direcx10 , physx engine and c++ to make this game , it was my first experience with directx at all (i never used dx_9) and it was an excellent experience actually full of challenges and creativity , we (me and my team) used shaders included in directx 10 sdk ,nvidia sdk 10, and nvidia physx engine which we only used to make collision detection as we didn`t have time for any other physx.
We took shaders from the sdks but we understood it and tweaked it to give us maximum FPS (60) as there were a lot of shader to exhaustive even for a card like nvidia 9600_gt.
Actually the hardest part was the lack of books and documentation for directx 10 , although it was introduced in 2006 but the market still lags good tutorials or books for it and this gave us a hard time understanding it.
I was thinking seriously about making tutorials in directx 10 with c++ so that ppl wanna use it have a good starting point from a view of someone that started from scratch in directx 10 without previous knowledge in directx.
please tell me what you think and if you want me to make these tutorials coz it will take a lot of effort and so i wanna know if people will benefit from it or not.